Wednesday, October 21, 2009

Work in Progress

You can see the work in progress of TREG teleporting to:



If you are new in Second Life, try this 3 basic steps to start using TREG:

• Step 1. Create an account in Second Life. https://join.secondlife.com/
Use this form to create your new Second Life avatar and account.

• Step2. Download Second Life http://secondlife.com/support/downloads.php
The installation is step-by-step. Once installed, you will use your
account to log your avatar in Second Life. Linden Labs offers a quick start guide:
http://static-secondlife-com.s3.amazonaws.com/downloads/Second_Life_Quickstart.pdf

• Step 3. Teleport to the TREG reception area and start your training.

Thursday, October 15, 2009

SBgames09 - presentation

TREG Publications

VEGA, K.
TREG: Un juego de entrenamiento en Ingeniería de Requisitos. . Tesis de Maestría, Departamento de Informática, Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), 26 de febrero del 2010

VEGA, K., CARVALHO, G. & FUKS, H.
Training in Requirements by Collaboration:Branching Stories in Second Life . SBSC 2009, VI Simpósio Brasileiro de Sistemas Colaborativos, Fortaleza, outubro 2009

VEGA, K., PEREIRA, A., CARVALHO, G., RAPOSO, A. & FUKS, H.
Prototyping games for training and education in Second Life: Time2Play and TREG. SBGames 2009, VIII Brazilian Symposium on Digital Games and Entertainment.

Saturday, September 12, 2009

Thursday, August 20, 2009

Our Team


We are members of the Software Engineering Laboratory (LES) at the Pontifical Catholic University of Rio de Janeiro (PUC-Rio).

Hugo Fuks:




http://lattes.cnpq.br/1734032782594771



Gustavo Carvalho:



http://lattes.cnpq.br/5303642574192362



Katia Cánepa Vega

Avatar: Kfcito Capalini


http://lattes.cnpq.br/7058029727449493

Tuesday, August 18, 2009

What does TREG mean?

Training in Requirements Engineering Game (TREG) is a game that simulates various activities in software requirements workshop. The trainee interacts with Non-Player Characters and according to the trainee’s choice the game reenacts a specific scenario.
The social simulation in the game is based on the branching stories genre. Each branching node is described using a scenario-based template. The dynamical perspective is modeled using State Machine Diagrams.
The game was prototyped in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience.